Quote Originally Posted by MintnHoney View Post
Windwalker for life~

And while I kind of agree with what you say, to be fair, Dragon Nest is a very different game than what FFXIV is. On the other hand, I'm not 100% sure what kind of game XIV is trying to be anymore, so maybe there's an issue with identity as the underlying issue for all of this?
It started out as a simple but deeply complex game, where the skill Mastery and ceiling was high but the entry was easy. The jobs gradually got more complex and demanded more of you as a game should as you progress through the levels. Later on in ARR, it became less about the simple kit, and really truly trying to understand how to apply it.

Heavensward hit, and in my opinion, the job was at peak complexity and enjoyment. It was not without its issues for sure, they most certainly pale in comparison as to the issues we have now, we just had no idea what was to come.

Healers were absolutely beautiful in Heavensward, Scholar especially was just this beautiful mess of skills that synergized exceptionally well but cohesively made zero sense when talked about separately.

And then the Stormblood Nation attacked, and signaled the doom of the role in a way we couldn't have possibly comprehended. Maybe if we had been even more vocal back then, we may have been able to stop the travesty that is Shadowbringers Healer Iteration? I honestly don't know anymore. I worry that I'm terms of Story Cohesion and Well Designed Battle Mechanics overall 14 has peaked at Heavensward.

We have yet to have an excellent Story coincide with Excellent tuning and combat, and sadly, I just don't think it's in this current teams capabilites without some serious hiring, which I doubt will ever come without something similar happening to Dps as did Healers.