11111 and 1.2.3 are equally boring tbh

The problem in this game is it's static fights , once u map your healing CDs etc u end up mashing 1111 or 123 consently anyway

I actually want to see more "random" damage given out which isn't predictable by cast bars etc to make me think "oh crap where this damage come from???"

I mean healers can legit have red mage proc style damage and that still be boring, and as people said , which forces the "green DPS" role

ATM se needs to think, add more random damage in raids / dungeons that is unpredictable to force us to actively be a healer, or should they just strip down the healing to ogcds and push us to be "support" rather then "healers' and legit just put us as a full on "green DPS"

ATM as a white mage, I feel more of a green DPS with support healing, then an actual healer