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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by currentlemon View Post
    More than likely, they are understaffed. From what I understand, a previous poster on this thread mentioned that they lost a battle dev during Shadowbringer's development. Losing a single dev may not sound bad, but it really hampered their ability to design certain Jobs in this game. You can see the lack of design choice when you look at the healer jobs, DRK, WAR, and MNK.
    Per the credits they only had IIRC: A supervisor, 2 main devs and an intern for their battle role design team.

    They've been short staffed on the battle job design team for years now and it's completely on them why they haven't rectified that. It's not like they're hurting for money.

    Quote Originally Posted by Mortex View Post
    The irony with monk is that they had before the shadowbringer version the best one with stormblood. Like double tackle and tornado kick opener was pretty hard and rewarding too do so i still have no clue why they would just take that away and make it so boring.
    Because tackles didn't really fit the monk design and the tornado kick opener wasn't intended, it was niche, and it was extremely hard to pull off if you had any lag whatsoever.
    (1)
    Last edited by Deceptus; 08-24-2021 at 01:57 AM.