While combos themselves will never be condensed like in pvp, yoshida has confirmed multiple times that wont happen which is good for many, one thing that should happen is an elimination of all these "single/aoe" versions of existing moves. On casters/healers due to their negligible auto attack, aoes that do higher damage on first target then less on the rest would be better.

Plus its lazy design that can be used for actual new actions

A smart targeting move 3+ enemies in range: use aoe would free up tons of hotbar space in every job.

There is a minimum quota for hotbars, and while some people exaggerate hotbar space problems, the main issue is redundancies that could be fixed with charges/mergers or completely useless bloat like fluid aura.


Healer hotbars are bloated with too much healing, not enough dps actions or meaningful buffs. There are also several skills that could be merged or in sch's case specifically, given back to the fairy and let her be an actual pet job.
A minimum number of buttons inc combos is neccessary to make gameplay meaningful. Too much and you can always switch hotbar. Too few you cant.