Well, that's probably a legacy oversight at this point, since GNB made do with a single button for continuation. Then again, SE does seem to be concerned about the appearance of not having too small of a hotbar just as much as skill bloat.Branching combos are fine, but for example, RDM's enchanted combo has no business being 3 different buttons. You want to always use them one after another so there is no point to having three buttons for essentially a single chain.
As for animations, sure you can have different animations for each step, doesn't change the fact that mechanically it's still a dull sequence.
I do agree that 1,2,3 is still better than 1 button spam of the same spell/skill, but it's just barely above it.
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