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  1. #1
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NobleWinter View Post
    They made bare minimum effort with the entire role after years of feedback and just look at Fluid Aura if you want proof.
    I mean, just look at the history of WHM spells being taken away and given back, slightly tweaked or combined together, as "new spells" expanisons later for that.
    (7)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Reiryuu View Post
    I mean, just look at the history of WHM spells being taken away and given back, slightly tweaked or combined together, as "new spells" expanisons later for that.
    Just to list them off:

    Aero III: Removed in 5.0
    Cleric Stance: Had its effect changed and turned into a Role Action in 4.0 then removed in 5.0
    Divine Seal: Renamed Largesse and turned into a Role Action in 4.0, then removed in 5.0
    Esuna: Turned into a Role Action in 4.0 (SCH lost Leeches and AST lost Exalted Detriment)
    Protect: Turned into a Role Action in 4.0 then removed in 5.0
    Repose: Turned into a Role Action in 4.0
    Shroud of Saints: Renamed Lucid Dreaming and turned into a Role Action in 4.0 (AST lost Luminiferious Aether)
    Stoneskin: Turned into Divine Benison in 4.0
    Stoneskin II: Removed in 4.0
    (5)
    Last edited by Mimilu; 08-04-2021 at 08:54 PM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mimilu View Post
    Just to list them off:

    Aero III: Removed in 5.0
    Cleric Stance: Had its effect changed and turned into a Role Action in 4.0 then removed in 5.0
    Divine Seal: Renamed Largesse and turned into a Role Action in 4.0, then removed in 5.0
    Esuna: Turned into a Role Action in 4.0 (SCH lost Leeches and AST lost Exalted Detriment)
    Protect: Turned into a Role Action in 4.0 then removed in 5.0
    Repose: Turned into a Role Action in 4.0
    Shroud of Saints: Renamed Lucid Dreaming and turned into a Role Action in 4.0 (AST lost Luminiferious Aether)
    Stoneskin: Turned into Divine Benison in 4.0
    Stoneskin II: Removed in 4.0
    Missed one.

    And then Largesse merged with Protect and became Temperance
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Deceptus View Post
    Missed one.

    And then Largesse merged with Protect and became Temperance
    I had thought about mentioning Temperance but decided not to because Protect lasts longer (30 minutes) and couldn't remember how much damage it actually mitigated (the tool tips never said).
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Mimilu View Post
    I had thought about mentioning Temperance but decided not to because Protect lasts longer (30 minutes) and couldn't remember how much damage it actually mitigated (the tool tips never said).
    Protect averaged about 2% reduction on non-tanks and ~4% on tanks.
    (0)