At this point, just give us a dps rotation, move all healing into ogcd skills, and then add job flair where you actually have to pay attention to the gauges. At least maybe then they could let us have as much fun dpsing like gnb.

I don't think they will ever be able to make healing fun with how the game plays. Any instance not max level strips you of huge utility compared to other classes, plus you barely even need healing anyway at those levels. Raids from primal to Savage are already scripted to the point you just memorize when big damage is coming and pop your ogcds anyway. As someone said, It's definitely weird how healing is designed for randomness yet everything is predictable.

With Scholar, I think at this point they should just remove the old pet system and reorient everything into the faerie gauge. I haven't even bothered with pet actions since Heavensward. For me, the need to classify healers between pure and barrier doesn't matter in the end because I can't interact with it past placing it on someone. The only decent decision I've liked are the tactics skills where you can change galvanize barriers into additional healing. I'm positive there won't be any interesting changes with healer just like the release of GNB where the only saving grace is that at least gnb was fun. This will probably be the same situation with Sage. I guess I'll have a nice looking pomodoro clicker with crafting, gathering, and mahjong at least if healers aren't fun to play with endwalker