Quote Originally Posted by ty_taurus View Post
In regards to button bloat, I honestly think we'll one day need a true culling of healing actions. I think people get a bit sensitive when it comes to the idea of removing things, but it might be a good time to start considering how to simplify healing tools. One of the reasons why healing is as easy as it is is because there are such powerful OGCD healing abilities, and many of them. In a lot of cases, that healing feels superfluous in most content.

Back during the 2.X era, WHM only had Cure, Cure II, Cure III, Medica, Medica II, Regen, and Bendiction. SCH only had Physick, Adloquium, Succor, Lustrate, Embrace, and Whispering Dawn (Eos only). Yet both were able to get through all the coils of Bahamut, which is still some of the most challenging content to date when synched. Maybe it's a good time to consider some serious fat trimming. I don't think we need to go back to that only, but maybe we need to think about what healing tools are most interesting and reevaluate how each healer heals. Like I'd argue AST should make Earthly Star the focal point of their healing and think of how to play with that concept more.
One of the things that made SCH interesting in comparison to WHM back then, was the fact that SCH had access to mitigation in the form of Virus, Eye for an Eye and Sacred Soil, tools only they had. Scholars didn't need to heal as much because they could reduce the incoming damage Tanks recieved by weakening the enemy strategically. That gave Scholar a distinct gameplay where they would focus on enemies more so than White Mages. They were the perfect Co-healer, complimenting WHM's extensive and potent healing kit with strong and unique utility. AST came and upset that balance and since then Healer design has been continuously been homogenized.