It is because the action can't know if a buff/debuff/dot is there until the server uses the action on the target. The client is pretty much blind to what effects are on other characters and enemies and only knows the effects are currently on you.
It is because the action can't know if a buff/debuff/dot is there until the server uses the action on the target. The client is pretty much blind to what effects are on other characters and enemies and only knows the effects are currently on you.
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