Quote Originally Posted by Recon1o6 View Post
ty for the interview link

This, is without doubt a the devs deliberately ignoring WHY players were choosing sch and ast, and whm even in roulettes was almost extinct
1. it wasn't fun
2. it was weaker in all areas (mobility, mp management, damage, rdps, utility)
3. they didn't like how certain jobs synergised together and decided to remove synergy instead of adding it to the jobs that lack it
4. clearly they do not take into account how skill level affects the jobs
5. No realisation that healing has a hard cap whereas damage does not

Consequently they refused to buff whm and instead crippled the other two healers
they did the same with the tanks as well, which is why we have Marauder, Greatsword Marauder, gunbreaker and magic marauder

In the yoshi p stream just prior to 5.4, he also said they removed bard songs because "they would make bard unbalanced"
Excuse me?
An entire core mechanic being restored to its flavour and utility uses, none of which affected dps, would make the job unbalanced?

This is why the job designers desperately need some new blood, or at least start giving the same love to every other job as they do blm
how is pld magic marauder when they play nothing alike? Everyone know's DRK and WAR play similar but saying PLD plays like marauder is wrong flat out. And what do you mean by removed bard songs?