Quote Originally Posted by AC9Breaker View Post
I thought Quake Flood and Tornado where ancient level spells mostly associated with BLM.
Aero is also a BLM spell, but WHM needs to be able to DPS for story content, and its lore in FF14 is tied to both Ampador and the elementals which makes them into a mixture of like of druid and priest archetypes. Though, because of the elementals influence it's not impossible to expand it with several elemental based-spells, but it's kind of hard to think of anything because of like DPS dominancey. And combat is better designed closer to platinum games combat standards instead of mobile gaming's tap-to-win designs. Though this does not mean that they should totally abandon lower skill levels as implement low skill floors with mastery rewarded through access to difficult areas, defeating stronger overworld mobs, or being way better at PVP. There is currently just way too little reward for several of the different MMO taxonomies, but combat design should not be pigeon-holed to play as almost carbon copies of one another regardless of ease of design and balace