Quote Originally Posted by Semirhage View Post
Something I'd personally add to my list of issues with the healers.

"Hello, I am {User in practically any thread on these forums}. The healer role has been butchered. It's in such an unacceptably bad state. All three healers play the same now, with really basic kits, a bunch of boring oGCDs that hardly interact with one another, and a one-DOT, one-nuke damage spam that makes up almost the entirety of their endgame skill ceiling.


Anyway, here is my five paragraph essay on why this is a horrible tragedy that befell Astro and Scholar detailing why they should be completely overhauled. Also when I'm reminded that White Mage exists my intro paragraph will receive a softer touch. Sparse kit? Overhealing? Unconnected oGCDs? One DOT and one nuke spamming as the entire endgame? Num num gimme more of that! It's just so unfair that White Mage design is in such a great spot with this exact state of affairs I just spent my intro bitching about. It's all fight design with WHM! The kit is great, just need better combat to make WHM really fun and/or interesting. But AST and SCH, they need overhauls to be fun. It's not fight design there. It's dumbed down and bland when AST and SCH have to deal with it. It's 'great design' when WHM does. No contradictions here! No idea why the devs think these opinions make no sense."
Who are you mad at, exactly?

I have never seen what you describe. Most suggestions about the three healers also include WHM getting an expanded DPS kit, going back to Aero III for AoE dotting, iconic elemental spells such as Tornado and Quake and most of all turning Fluid Aura into a useful spell.
There are also suggestions about getting back Protect, Shell and Stoneskin in some form or another.

It seems the general idea is to make WHM into a healer with an outstandingly powerful personal dps kit, while keeping the other two as buff/debuff healers with focus on raid increasing dps.

None of that seem to imply WHM must stay as a simple and easy healer.