i really like this approach. not having 2 sects would make balancing the healers in general easier and make tooltips less bloated as wellSpitballing here, but you could make it so "Nocturnal" shields are just % mitigation like the Bole used to provide.
I frankly was never a fan of having two sects that you just turned on/off before combat based on who your partner was. The "Sect" stances can go the way of the dinosaur, and instead build them into their healing options where Diurnal (HoT based) and Nocturnal (%Mitigation based) work together.
Hot and Mitigation as the core suite still works well with both its potential partners.
And time extending mitigation is ace, and causes less of a tuning headache.
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