Quote Originally Posted by QooEr View Post
if the balance of diurnal vs nocturnal becomes an issue; they could give time dilation an effect like, "also incresses the potency of barrier effects on target applied by self by X%" as to make the skill also strengthen shields.
Spitballing here, but you could make it so "Nocturnal" shields are just % mitigation like the Bole used to provide.

I frankly was never a fan of having two sects that you just turned on/off before combat based on who your partner was. The "Sect" stances can go the way of the dinosaur, and instead build them into their healing options where Diurnal (HoT based) and Nocturnal (%Mitigation based) work together.

Hot and Mitigation as the core suite still works well with both its potential partners.

And time extending mitigation is ace, and causes less of a tuning headache.