Page 22 of 181 FirstFirst ... 12 20 21 22 23 24 32 72 122 ... LastLast
Results 211 to 220 of 1809
  1. #211
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Brandedblade View Post
    I get your concept for Chain is to make it more useable in large trash packs, however I'm thinking of it more from the perspective that a dot spread should always be relatively accessible for situations where you're killing the mobs faster then chain's cooldown. Perhaps something akin too "Chain now additionally increases the chance the enemies within 10 yalms of the target receive critical hits by 5-10%" would work for that?
    Sure I could see that. I’m more of the mind to keep it where you can do it every other or every few packs. Really would drive home decision making on when to use it or save it something else ahead.

    Rember though, one of my other proposals is that Selene is also getting her own AoE DoT.
    (0)

  2. #212
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    259
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    What do Astrologian's want?
    1. Return card gameplay to the style of having 6 unique offensive and defensive buffs.
    Adjust the cards so double astrologian's no longer overwrite each other's cards by mistake

    Okay think in the same way

    2. Return the time magic and duration enhancing abilities and the stun on celestial opposition. Disable could be a nice silence/stun if returned

    NO WAY Here this was changed because the extending from timer makes Diunal to strong and Nocturnal weaker.



    And to extend a shild makes not sense of the shild is broken after 2 hits! Hots works better there. So becareful with this wish. The change from CO in a stackable shild or HoT is great.

    3. Make nocturnal equal to diurnal. Make it stack shields with itself and scholar, and scrap the mp penalty.

    That happend in 5.0 and 5.1 with CO and NSec (in Diu). In the Opener you can mix that skills in the right stance.The change from CO in a stackable shild or HoT is great.



    So the Diu AST and SCH can stack Shilds. Not the Nocturnal field right but the rest. And with 5.3 coes the mana costs down from shilds and Hots. We goes to a piont where WHM and SCH can call the AST Op! That can I understand. The playstil around the stances was the best Idea SE could make in balance way. The Time Aspect is lost true. But under the wish that makes Diu = Noc its lilltle lose.

    5. The wish of a new dps skill

    That wish I made in 2018 aswell : The wish of reborn of Stella

    6. Change the healing style so its not Whm-lite
    The play stile is more on using Hots ATM. Whm is more raw healing ther is a other playstil.

    All healer feel like a prist. That is a wish for a new healer. The changes from patch 5.1 kick AST (in Diu) = WHM pic. You heal more over hots in Diu and the WHM wants to use more lilly skills atm.
    7. Buff divination and alter how seals are gained to avoid controller issues or scrap the entire thing entirely and give a potent fixed damage buff on a lengthy CD
    This can be hard for controller players true and making the line up with other raid buffs harder.
    (0)
    Last edited by Heilstos; 12-26-2020 at 04:50 AM.

  3. #213
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Heilstos View Post
    NO WAY Here this was changed because the extending from timer makes Diunal to strong and Nocturnal weaker.
    while i agree that buff extension helps diurnal more than nocturnal, thats not really a reason to not bring the effects back. regen extension was of the few non straightforward healing synergy any of the healers have had, and it felt very rewarding to get the most out of well timed heals/extensions. it increased the skill ceiling of the job without changing the skill floor.

    if the balance of diurnal vs nocturnal becomes an issue; they could give time dilation an effect like, "also incresses the potency of barrier effects on target applied by self by X%" as to make the skill also strengthen shields.
    (0)

  4. #214
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by QooEr View Post
    if the balance of diurnal vs nocturnal becomes an issue; they could give time dilation an effect like, "also incresses the potency of barrier effects on target applied by self by X%" as to make the skill also strengthen shields.
    Spitballing here, but you could make it so "Nocturnal" shields are just % mitigation like the Bole used to provide.

    I frankly was never a fan of having two sects that you just turned on/off before combat based on who your partner was. The "Sect" stances can go the way of the dinosaur, and instead build them into their healing options where Diurnal (HoT based) and Nocturnal (%Mitigation based) work together.

    Hot and Mitigation as the core suite still works well with both its potential partners.

    And time extending mitigation is ace, and causes less of a tuning headache.
    (5)

  5. #215
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Actually, we can have a lot of option for time related spell such as:

    1. Quickening regen = heal based on regen total potency on target (potecy x duration). Its kinda similar to sch ET, but the target/party should have the regen status first. Remove target regen status upon use. Only work for Asp. Bemefic and Asp. Helios regen

    2. Enhance shield = reduce shield duration while increasing shield potancy on target. The target should have a shield first before we can enhance it. Only work for Asp. Bemefic and Asp. Helios shield

    3. Extending buff = extend card buff/divination duration. Not applicable for extending regen/shield/other buff duration
    (0)

  6. #216
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kabooa View Post
    Spitballing here, but you could make it so "Nocturnal" shields are just % mitigation like the Bole used to provide.

    I frankly was never a fan of having two sects that you just turned on/off before combat based on who your partner was. The "Sect" stances can go the way of the dinosaur, and instead build them into their healing options where Diurnal (HoT based) and Nocturnal (%Mitigation based) work together.

    Hot and Mitigation as the core suite still works well with both its potential partners.

    And time extending mitigation is ace, and causes less of a tuning headache.
    i really like this approach. not having 2 sects would make balancing the healers in general easier and make tooltips less bloated as well
    (2)

  7. #217
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Bobsmiaw View Post
    Actually, we can have a lot of option for time related spell such as:

    1. Quickening regen = heal based on regen total potency on target (potecy x duration). Its kinda similar to sch ET, but the target/party should have the regen status first. Remove target regen status upon use. Only work for Asp. Bemefic and Asp. Helios regen

    2. Enhance shield = reduce shield duration while increasing shield potancy on target. The target should have a shield first before we can enhance it. Only work for Asp. Bemefic and Asp. Helios shield

    3. Extending buff = extend card buff/divination duration. Not applicable for extending regen/shield/other buff duration
    You know I never thought about that. I always wondered why they took away the time related abilities from Astro. Well the time extenders anyway. So it’s divination maybe. They didn’t want us extending divination because maybe they thought it would be to op? I hope they give us back time dilation or a similar skill in 6.0.
    (0)

  8. #218
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SweetPete View Post
    You know I never thought about that. I always wondered why they took away the time related abilities from Astro. Well the time extenders anyway. So it’s divination maybe. They didn’t want us extending divination because maybe they thought it would be to op? I hope they give us back time dilation or a similar skill in 6.0.
    I think it's more likely that time will be the gimmick of the new healer. They're prepping us with Gaia this tier. Time mage incoming.
    (1)

  9. #219
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by EaMett View Post
    I think it's more likely that time will be the gimmick of the new healer. They're prepping us with Gaia this tier. Time mage incoming.
    Time Chemist! lol

    (Tbh I'd rather have time mage/geomancer/something else because I prefer high fantasy over sci fi themes, but can see why people would like chemist to play something more 'out of the box' and less WHM ish)
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  10. #220
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Allegor View Post
    Time Chemist! lol

    (Tbh I'd rather have time mage/geomancer/something else because I prefer high fantasy over sci fi themes, but can see why people would like chemist to play something more 'out of the box' and less WHM ish)
    I just want to slam dunk some healing potions on foos
    (0)

Page 22 of 181 FirstFirst ... 12 20 21 22 23 24 32 72 122 ... LastLast