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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Brandedblade View Post
    feedback
    Wow thank you, I actually have had similar criticisms of my own suggestions. I really appreciate the feedback.
    -Rescue: I wasn’t sure here what other role spell would be good to upgrade. While I thought it a good idea that WHM and AST get a petrify, I had a hard time thematically justifying it on SCH. My other idea was that Rescue would also provide a Barrier in case the rescue attempt doesn’t work out. I’ve had moments where the pull didn’t pull all the way to safe and they still took the hit- so perhaps that might go over a little better.

    Embrace/Spurn: Yeah I also agree here. I’m a Scholar main, so switching Fairy’s while keeping people alive would be no big deal to me but I can see where the baddies would fail miserably.

    Fairy Gauge: It might be better to have Aetherflow actions add 20 to the gauge rather than 10. This could offset some of that trouble. At that point it would take 5 uses to put you at a full gauge, which you’ll likely be spending in between. Yes, the Fey actions here would not share cooldowns. If not this kind of change, using Leeches or Chain Stratagem could also add to the gauge. Maybe getting a second stack or so after an Excogition proc. Overall I have never really liked Aetherpact and figure an alternative for the Gauge would lead to more satisfying gameplay.

    Aetherpact: Definitely in favor of a trade off here. Despite being very successful as a Scholar I almost never use Aetherpact. I barely even notice it’s more potent regeneration to be honest. I think it’s a great way to force the fairy to target something specific instead of targeting the lowest health person. The high potency regeneration is barely worth using in my opinion. Many times I clear instances without ever once using this skill and a gauge sitting at 100 the whole time.

    Chain Strategem: I think making a secondary effect of Bane for CS would be perfect. It’s not necessarily wasted in situations where there’s only one target, and since they’re both of the Analysis thematic, it makes sense. You also won’t be able to Spread on every mob pull, so you still will have times where you manually apply Biolysis, which I think is more than acceptable. Many times when AoEing, you do have a main target that will take the brunt of the damage or is the center of attention and has more health, naturally this is the enemy you want to include Biolysis first and CS-Bane off of it.

    Dissipation/Tabula Rasa: I feel like I was on the right track here if level 90 can make Dissipation a little better, but I did have a hard time coming up with something better for Embrava. I was trying to avoid copy-pasting XI, but a Regen and Speed boost might actually apply better here.
    Sacred Soil/High Ground: Again something I kinda feel the right track for but a little uncertain. I do tend to throw out SS and use AoW inside it anyways so it felt like a natural bonus for doing something I’d do anyways. It’s basically a potency upgrade for the AoE spell for 90 cap.
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    Last edited by AceofRains; 12-24-2020 at 09:46 PM.

  2. #2
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AceofRains View Post
    Chain Strategem: I think making a secondary effect of Bane for CS would be perfect. It’s not necessarily wasted in situations where there’s only one target, and since they’re both of the Analysis thematic, it makes sense. You also won’t be able to Spread on every mob pull, so you still will have times where you manually apply Biolysis, which I think is more than acceptable. Many times when AoEing, you do have a main target that will take the brunt of the damage or is the center of attention and has more health, naturally this is the enemy you want to include Biolysis first and CS-Bane off of it.
    I get your concept for Chain is to make it more useable in large trash packs, however I'm thinking of it more from the perspective that a dot spread should always be relatively accessible for situations where you're killing the mobs faster then chain's cooldown. Perhaps something akin too "Chain now additionally increases the chance the enemies within 10 yalms of the target receive critical hits by 5-10%" would work for that?
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  3. #3
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Brandedblade View Post
    I get your concept for Chain is to make it more useable in large trash packs, however I'm thinking of it more from the perspective that a dot spread should always be relatively accessible for situations where you're killing the mobs faster then chain's cooldown. Perhaps something akin too "Chain now additionally increases the chance the enemies within 10 yalms of the target receive critical hits by 5-10%" would work for that?
    Sure I could see that. I’m more of the mind to keep it where you can do it every other or every few packs. Really would drive home decision making on when to use it or save it something else ahead.

    Rember though, one of my other proposals is that Selene is also getting her own AoE DoT.
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  4. #4
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    What do Astrologian's want?
    1. Return card gameplay to the style of having 6 unique offensive and defensive buffs.
    Adjust the cards so double astrologian's no longer overwrite each other's cards by mistake

    Okay think in the same way

    2. Return the time magic and duration enhancing abilities and the stun on celestial opposition. Disable could be a nice silence/stun if returned

    NO WAY Here this was changed because the extending from timer makes Diunal to strong and Nocturnal weaker.



    And to extend a shild makes not sense of the shild is broken after 2 hits! Hots works better there. So becareful with this wish. The change from CO in a stackable shild or HoT is great.

    3. Make nocturnal equal to diurnal. Make it stack shields with itself and scholar, and scrap the mp penalty.

    That happend in 5.0 and 5.1 with CO and NSec (in Diu). In the Opener you can mix that skills in the right stance.The change from CO in a stackable shild or HoT is great.



    So the Diu AST and SCH can stack Shilds. Not the Nocturnal field right but the rest. And with 5.3 coes the mana costs down from shilds and Hots. We goes to a piont where WHM and SCH can call the AST Op! That can I understand. The playstil around the stances was the best Idea SE could make in balance way. The Time Aspect is lost true. But under the wish that makes Diu = Noc its lilltle lose.

    5. The wish of a new dps skill

    That wish I made in 2018 aswell : The wish of reborn of Stella

    6. Change the healing style so its not Whm-lite
    The play stile is more on using Hots ATM. Whm is more raw healing ther is a other playstil.

    All healer feel like a prist. That is a wish for a new healer. The changes from patch 5.1 kick AST (in Diu) = WHM pic. You heal more over hots in Diu and the WHM wants to use more lilly skills atm.
    7. Buff divination and alter how seals are gained to avoid controller issues or scrap the entire thing entirely and give a potent fixed damage buff on a lengthy CD
    This can be hard for controller players true and making the line up with other raid buffs harder.
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    Last edited by Heilstos; 12-26-2020 at 04:50 AM.