I finally have gotten around to picking up my other healers in Shadowbringer. The changes as the consensus seems to be is that they are off-putting to say it mildly. While there are some changes I do like, I agree that gutting the flourishing identity of these jobs really killed my excitement to be a healer. After reviewing OP’s suggestions upon many other threads, as well as brushing up on the healers my self, I feel more ready to give my own input. The change list I’m proposing would have to be done for the expansion. It would take role skills out of their own category and directly place them on a job so they can be selectively modified by traits. This should happen for all jobs. I placed a lot of emphasis on the DPS aspects of each of these jobs, and while you won’t necessarily stop having your bread and butter attack spell and DoT, you will have more decisions to weave in between, and more meaningful decisions over all.
Edits: To prove that Medica and Helios should be consolidated to thier aspected counterparts, I have neglected to use these spells at all while leveling. The fact is, I can do all the healing I need to without these spells, and I can get the job done without them. Additionally, to prove that Celestial Opposition should be returned to its original form, I have neglected to use this spell at all. There’s no reason to jam pack so many OGC raidwide heals into a kit, when the same effect can by achieved by spamming Aspected Helios or following up with Synastry and Lightspeed with little detriment to my MP.
White Mage - these changes to White Mage keep it in line with the pure healer archetype. With the addition of Protect and Shell and short duration defense boots, it serves to mitigate damage as well. It still retains the great amount of healing options it has, but can now choose to use some of those offensively without the Tactical commitment featured in Scholar. This is also something of a callback to being able to damage undead enemies with heals. This is a job for people who like the basic healing concept.
-Repose upgrades to Break, inflicting Petrify instead of Sleep.
-Medica upgrades to Medica II
-Esuna upgrades to Esuna II, allowing for raid-wide debuff removals.
-Fluid Aura now can either damage or heal, depending on the target.
-Fluid Aura upgrades to Tetragrammaton
-Tetragrammaton can be used to damage or heal a single target.
-Enemies and allies hit by Assize will now spread Aero or Dia to all other nearby enemies, or Regen to all nearby allies.
-Protect and Shell return, briefly increase physical or magical defense respectively.
-Cure now upgrades to Cure II.
-Dispell now removes a beneficial effect from an enemy.
Level 90 Additions
Holy II - Increase Potency
Cure IV - Upgrade Cure III, now also damages nearby enemies.
Sacred Prism - Changes the next use of Protect, Shell, or Divine Benison into an AoE.
Scholar - These changes not only bring Scholar back to what it should be as a DPS orientated healer, but shift the power window of the fairy to be dependent on the Fae Gauge. This is a job for people who want to make commitment to offensive or defense decisions.
-Rescue upgrades to Lifesaver and will additionally grant a Barrier.
-Leeches upgrades from Esuna and grants a stack of Aetherflow and increases the Fairy Gauge when removing a negative effect.
-Selene is a DPS Fairy
-Embrace: Basic heal.
-Whispering Dusk: DoT AoE
-Fey Dreamdust: AoE Sleep, less duration than Repose.
-Fey WindFey Circle: Localized AoE Party Haste (Like Ley Lines, but rather Fey Lines)
-Aetherpact is now free of cost and only forces a fairy to focus the unionized target.
Fairy’s are now instant Summoned like Summoner.
All Fey actions now require cost to Fey Gauge. Aetherflow Actions grant 20 points per use.
-Seraphic Illumination now grants 10% Magic Damage reduction.
Seraph will always summon as a healing Fairy.
Level 90 Additions
Dissipation: Tabula Rasa - Changes Ruin II and Physic into Kaustra and Embrava Respectively depending on if Eos or Selene was dissipated.
-Embrava: High potency Regen and Haste, no cast time.
-Kaustra: Higher potency than Broil, no cast time.
Chain Stratagem: Distribution - Spread Biolysis to all nearby enemies when using Chain Stratagem.
Sacred Soil: High Ground - Increases damage dealt by Art of War while inside of Sacred Soil.
Enhanced Aetherflow - Allows for a 4th Stack of Aetherflow.
Astrologian - Astrologian has been given back its unique card effects as well as Royal road and Spread. Creative strategies with a 3 Card Spread make for a more compelling AST experience. They also will be more involved with managing the duration of status effects. This is a job for people who like to make the most of the hand they’re dealt.
-Repose upgrades to Stasis inflicting Petrify instead of Sleep.
-Helios upgrades into Aspected Helios
-Revert Celestial Opposition to a Stun and gives it timer refresh to AST specific debuffs and buffs.
-Horoscope grants the effect of Horoscope and dishes everyone out a Random arcana. It is no longer modified by Helios, but still reactivates for an AoE heal. Any card replaced during the effect of horoscope will also heal.
-Exhalted Dertriment upgrades from Esuna and now increases the duration of beneficial effects when removing a negative effect.
-Remove Undraw, return Royal Road
-Remove Play, return Spread
-Gravity now inflicts Heavy.
Solar Lord Balance - Determination - RR Duration
Solar Lady Bole - Defense - RR AoE
Celestial Lady Spire - Direct Hit - RR Duration
Celestial Lord Spear - Critical Hit - RR AoE
Lunar Lord Arrow - Skill Speed - RR Duration
Lunar Lady Ewer - Spell Speed - RR AoE
Lord and Lady retain the same effect as now where one directly increases damage of melee and the other increases damage of ranged.
Level 90 Additions
Enhanced Benefics - Upgrade Benefic to Benefic III and Benefic II to Benefic IV
The Knave - 50% chance the Lord or Lady will instead appear as the Knave, increasing damage dealt to an enemy by 5%. The Knave can not appear again for 120 seconds.
Gravity II - Increases the potency of Gravity.
Constellation (Stella) - Sends a damaging chain between all enemies afflicted by Combust and refreshes the DoT.