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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Am I the only one who feels PVP AST is infinitely more fun than PVE AST?

    Minor Arcana is just draw, but reduced to 2 cards for melee and ranged. Not an improvement, but it's literally just Draw without the unnecessary complication.
    Celestial Opposition actually has a unique and interesting application and isn't just another heal.
    The identity of Malefic and Benefic making your next hardcast of Malefic/Gravity/Benefic/Benefic II/Helios instant is very interesting and makes you think about how you approach healing and DPS, and which you're going to use the instant cast on.
    Neutral Sect changing Benefic and Helios into their aspected forms makes the effects feel more special.

    I'm not saying we need to replicate this completely, of course. We don't want to just drop the main arcanum cards, Earthly Star is one of the most interesting healer tools still available, and Horoscope's animation is too good to lose.
    (4)

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ty_taurus View Post
    Am I the only one who feels PVP AST is infinitely more fun than PVE AST?

    Minor Arcana is just draw, but reduced to 2 cards for melee and ranged. Not an improvement, but it's literally just Draw without the unnecessary complication.
    Celestial Opposition actually has a unique and interesting application and isn't just another heal.
    The identity of Malefic and Benefic making your next hardcast of Malefic/Gravity/Benefic/Benefic II/Helios instant is very interesting and makes you think about how you approach healing and DPS, and which you're going to use the instant cast on.
    Neutral Sect changing Benefic and Helios into their aspected forms makes the effects feel more special.

    I'm not saying we need to replicate this completely, of course. We don't want to just drop the main arcanum cards, Earthly Star is one of the most interesting healer tools still available, and Horoscope's animation is too good to lose.
    WHM also has some interesting PvP effect, such as Solace having a Regen effect attached

    That said I wouldn't mind seeing Phantom Dart, and Abridged in PVE. But I don't wanna lose the sect stances and their icons/animations which I fear the lockout of the apsected skills behind Neutral as wel as its current effect would probably entail.

    ..Though now that I think of it, the Sects changing Helios to Aspected Helios might be interesting and I can see it happening to Benefic if they are willing to have the Sects affect Malefic as well (Like the two skills being as symmetrical as possible)

    All that said the healer PVP chances were a result a of a lower skill cap and translating the PVE mechanics, the Cure/Benefic 1 trait is likely the basis of Abridged in the first place
    (1)
    Last edited by Morningstar1337; 09-24-2020 at 09:38 AM.

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    WHM also has some interesting PvP effect, such as Solace having a Regen effect attached

    That said I wouldn't mind seeing Phantom Dart, and Abridged in PVE. But I don't wanna lose the sect stances and their icons/animations which I fear the lockout of the apsected skills behind Neutral as wel as its current effect would probably entail.

    ..Though now that I think of it, the Sects changing Helios to Aspected Helios might be interesting and I can see it happening to Benefic if they are willing to have the Sects affect Malefic as well (Like the two skills being as symmetrical as possible)

    All that said the healer PVP chances were a result a of a lower skill cap and translating the PVE mechanics, the Cure/Benefic 1 trait is likely the basis of Abridged in the first place
    Honestly, I feel like we've gone from having HoTs and Shields being more exclusive to them being all over the place, which I think is adding to the lack of healing demand in newer content. I feel like the healers might be best off simplifying their tools, and when I say "simplifying," i mean finding their core identity in both DPS contribution and healing and adjust or remove tools that bleed into other healer kits. Thin out the pool a little and leave some room for creative ways to expand on the way that they interact with their tools rather than just plopping more heals on top of what we already have.

    There are honestly a few ways of adjusting the sects to not be stances, but ways to influence your heals that I'd like to prototype myself if I could, just to get a concept of what those would feel like. It could be an awful idea or a great one.
    (9)

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    740
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Honestly, I feel like we've gone from having HoTs and Shields being more exclusive to them being all over the place,
    It was already being blurred to begin with Heavensward since even though it was a shield class, Sch had the best regen in embrace and the best ogcd aoe regen in Whispering Dawn. They tried so hard with noct sect in 3.4 when it got major buffed in so many places but the balance card change that patch made all of those changes mean nothing.
    (0)