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  1. #171
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by NobleWinter View Post
    Or they could just remove more skills than they give us like they did in Shadowbringers to make healing even more accesible. No more regens, ground targets, or spells. Healers have a trait that tops off party member hp to anyone within 20 yalms. Just be there.
    I find that about as likely as them gutting Tanks skills in favor of a debuff called "Tunnelvision" that would force the mobs to aggro the first guy to whack it. No Provoke, no Enmity combo, no Tank stance, just be there.

    In other worlds, this is nothing more than a exercise in doomsaying for now. I expect the status quo at bare minimun.
    (3)

  2. #172
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GrimGale View Post
    At this point what new abilities could they give Healers? Yet another healing spell? We have plenty of those. Are they going to remove certain skills only to give them back but with a fresh coat of paint?
    They have been very fond of that. Seraph and Temperance are basically reskins of old abilities with a little tweak. I can see that happening again.

    I could see more heals easily being added. Remember they think we constantly heal. We'll of course have at least one new ability slot taken with our dps spell/dot "upgrade" and probably another with a trait that upgrades a current ability, which leaves 3 new abilities at most. I can see WhM getting another lily heal, like a shield or regen and SCH getting a single target Fairy gauge heal.

    AST or SCH, anything could happen with them, just look at DRK. They couldn't get it right in Stormblood and ended up re-doing it entirely into some sort of half-Warrior clone. WhM would be the likely one to clone for healers. I wouldn't put it past them to trim AST's card oGcd's down a lot, like removing Sleeve Draw, Redraw and always giving you a seal you don't have with Draw. They might also make SCH's minion more automatic except for Fairy gauge and seperate Energy Drain from Aetherflow.

    Now of course, there's no point in doomsaying too much when we don't know what they have planned, but this is speculation based on AST changes, lack of communication and the fact it's unlikely we'll have a proper heal developer in 6.0. Unless something changes soon, and it hasn't yet, things will only get worse. The best we can do is continue to make ourselves heard and not give up.
    (6)

  3. #173
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    ... seperate Energy Drain from Aetherflow.
    That would'nt be so bad at least.
    (0)

  4. #174
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by GrimGale View Post
    That would'nt be so bad at least.
    The problem is what they'd do with the rest of SCH as a result.
    (0)

  5. #175
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GrimGale View Post
    That would'nt be so bad at least.
    Why do everyone want ED to be seperated from AF now?
    I keep seeing this suggestion but, it's how it has always works. Why is it a "problem" now ?

    Besides, the idea of getting back ED was to have a AF spender that was not healing.

    We lost our dots, we lost our fairy managment, we lost some buff/debuff (virus, EfaE),critlo (and Deployment were nerfed) you want the AF managment to go away as well?
    We really want the decision making/heal planning to totally go away?

    I know AST mostly loose no DPS for healing since he has so many oGCD he can weave in between each Malefic/Lightspeed.
    Yes WHM has Misery which compensate 3 of its 4 Glare.
    But if the answer to that for SCH is just "well, forget about it" and get nothing in return in its gameplay, then the very few hopes I have for a revival for this job is definitly gone.
    (4)
    Last edited by KDSilver; 09-19-2020 at 10:37 AM.

  6. #176
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    I still have absolutely no idea how FFXIV went from having some of the best designed healers in the genre (HW/ARR), to having literally the worst possibly designed healers. Like, what the heck? How did we -get here-? What kind of cognitive dissonance does the dev team have with the playerbase?
    (10)

  7. #177
    Player
    Sumea's Avatar
    Join Date
    Sep 2020
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Duel Macska
    World
    Phoenix
    Main Class
    Scholar Lv 76
    Quote Originally Posted by Videra View Post
    I still have absolutely no idea how FFXIV went from having some of the best designed healers in the genre (HW/ARR), to having literally the worst possibly designed healers. Like, what the heck? How did we -get here-? What kind of cognitive dissonance does the dev team have with the playerbase?
    They are copying WoW without realizing WoW doing what WoW does earned them 10+mil players.
    (5)

  8. #178
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Sumea View Post
    They are copying WoW without realizing WoW doing what WoW does earned them 10+mil players.
    I'm gonna say something good about the forbidden game: WoW's healers are actually fantastically well designed, especially because - when you look at them now - it becomes evident they took ideas FFXIV started to popularize with the ARR/HW healing classes. Albeit, I'll be the first to admit that DPS healing has existed far longer than FFXIV.
    (3)

  9. #179
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Changes I'd like to see for Scholar is to give the fey gauge a bit more flexibility and be able to use it without the faerie. I rather have the Fey Gauge be changed into something like a Fey Bond, where it's more of a tool that you can use regardless whether your faerie is out or not but only charge up when the faerie is with you. This would work more inline with the level 60 capstone skill Dissipation because it feels really wrong to disable your capstone skills at level 70 + 80, as well as your 'passive regen' removed, and get nothing else but aetherflow for burst healing. Before lv 70, dissipation worked out fine because everyone's HP was within a certain range that aetherflow healing and a succor or two can fix the issue. However once you enter Shadowbringers content, the HP of the tank and allies are raised significantly in response where the burst healing from aetherflow is generally not enough if big mistakes happen and adlo spam is sometimes not enough to prevent a wipe since the faerie is initally factored in the Scholar's healing kit as their sustained regen source unlike Astrologians and White Mage who does have those regens tied to their GCD/very potent oGCD. It makes using dissipation viable only in specific scenarios such as waiting near the end of a dungeon pull where you would be traveling to the next part of the dungeon without combat rather than a capstone skill you should be putting on cooldown since you would lose a lot more potential aetherflow the longer the skill isn't used.

    Changing and enabling the fey gauge to work without the faerie I feel would be a lot better for having another resource during dissipation since you would be able to have your second 'sustained healing' option.

    Increasing Fey Blessing's healing output would be a good change too. For the current Fey Gauge, there is really one situation where I would be using it - When one person lost a lot of HP and you would Fey Union them (ex: tank who didn't mitigate a tankbuster /someone who just got ressed). Generally though, this situation is covered by Excogitation and lustrate. For Fey Blessing, as an AoE pet potency heal, it's either too weak of an oGCD that your other available healing tools can cover the damage better or too long where all your aetherflow & skills are on cooldown, then suddenly have teammates make a lot of mistakes and take a lot of damage at once. Fey Blessing can't do anything to cover the massive amount of damage by level 76. As it works currently, it's essentially a 2x AoE embrace every 60 seconds and due to the increased HP values in Shadowbringers, 2 AoE embraces doesn't heal much if anything.
    (0)

  10. #180
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by GrimGale View Post
    At this point what new abilities could they give Healers? Yet another healing spell? We have plenty of those. Are they going to remove certain skills only to give them back but with a fresh coat of paint?

    What skills could they add for 6.0 that are not redundant for a 1 damage button 1 dot design.

    Truly, they can only build up on damaging skills at this point, it's the only part of healers kit that is open to building up onto.
    well i have a cool crazy idea they could remove healing up on all our skills and put it on our max level skill (again)
    (1)

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