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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by YusiKha View Post
    The problem is in an organised environment you need to have consistency. Random mitigation/healing can never be planned for, Quickened Aetherflow was changed from random to consistent for a reason too.
    Completely understand that, Healing and tanking can't have RNG as their base resource because you never know when a massive spike damage will kill your tank.

    But the FFXIV devs, in their short sightedness, decided to make that the basis of a healer.
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    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Deceptus View Post
    Completely understand that, Healing and tanking can't have RNG as their base resource because you never know when a massive spike damage will kill your tank.

    But the FFXIV devs, in their short sightedness, decided to make that the basis of a healer.
    Same with damage and that's just not for healers, for every role. Consistency is king. Even things like direct hit crits are a problem which will presumably be fixed in 6.0 with their stat crunch.
    (1)