Quote Originally Posted by Deceptus View Post
There was no such thing as a "useless card", that was determined by the community. Every card had some positive effect tied to it. Just because it wasn't straight up damage didn't mean it was bad.

Take the Arrow for instance. Monks didn't like it because it made them run out of TP. Guess what? TP is GONE now. Ask a monk if they'd like to hit faster and the answer would almost 100% be YES.

Bole. Less time healing, is more time doing damage.

Spear was GREAT if you had a job that had multiple CD's to manage.

Ewer could have changed to a magic damage increase or something similar.

The cards needed improved, not scrapped.
The problem is in an organised environment you need to have consistency. Random mitigation/healing can never be planned for, Quickened Aetherflow was changed from random to consistent for a reason too.
The boss' patterns are consistent, so classes should be too.
This expansion, the devs have gone for removing the unique effects. I'm hoping they decide to remove the random chance instead, and have AST cycle through the cards in a mutable loop, similar to BRD's songs.

Now, just throwing a conspiracy theory out there...
The dev team typically design jobs with the current and the next expansion in consideration... On 5.0, AST lost their card mixing skill. I wonder if that means something for a 6.0 job. :eyes: