Quote Originally Posted by Videra View Post
AST and SCH felt better to play in SB and HW when they had more non-healing options everywhere in the game. Not just in Savage and ultimate. I don't know why people get hung up on this idea of 'Well, it feels good in savage, so who cares!'. Healers are drop-dead boring everywhere else in the game, and it's a matter of fact that they used to not be boring. What was wrong with what we had before, exactly? Why would anyone prefer the absolute trashfire that we have now over the sweet skill ceiling of HW or the more interactive than ShB healers of Stormblood?
I've mained SCH for two Savage cycles now. Optimization for SCH comes down to fitting in more Broils while weaving all your AF into Energy Drains.

Imagine going out of your way to fit yet a other blue blast of energy in. Imagine bending over backwards with such precise timing you essentially memorize 10 minute fights with stretches of minutes just pressing one button to fit yet another grey blur of particle effects.

SCH is probably the most boring healer to optimize. Your reward for skewing healing mechanics is more Broil spam.

If you'd tell me that we had this big spectacular spell we can only use in certain situations by sacrificing our precious healing resources ( All the AF stacks for example, or all the fairy gauge.) I'd say optimization has suddenly become much more satisfying.