Quote Originally Posted by Flay_wind View Post

What you're doing as BLU healer is:
You spam the shit out of Pom Cure or your tank dies.
Throw Gobskin for Megaflares.
You spam White Wind during Earthshakers.
As such, aside from Diamondback windows you do not have time for damage GCDs.
During Diamondback windows you have time to apply your Bristle + Song of Torment (2 GCDs) Surpanakha (4 hits with 0.5 seconds recast, essentially a GCD), cast Gobskin or heal the tank (yay another GCD) for the following mechanics and that's it.
Pom Cure is also 1.5 seconds cast before spell speed mods, so you have all the time in the world to throw your damage OGCDs in there.
I even removed my standard damage GCD spell and replaced it with Blood Drain for T13 specifically, because White Wind is expensive and as mentioned above there are times when you need to cast it 3 times in a row and that's 4500 MP gone.


Read the above and ask yourself: do you want any of that?

P.S. All things considered, it has been really fun for me personally, if somewhat stressful at times.
P.P.S. Apologies for the wall of text.
This creates the other extreme though it does validate the pure healing mentality, i'm reminded of when I had to be a glorified babysitter to the Drg in my static during final coil, I had to as the bad combination design of low magic defense job + heavy magic damage bosses created a scenerio where the job could not handle mechanics without personal shields (mainly Gigaflare/Megaflare) this made my mp a lot more noticeable, and as a sch main from back then, we were laughing compared to Whm yet this tier changed that and I liked it.

But i know i'm not the norm for a healer, where I would have fun with BLU design most others wouldn't, so I think leave it on BLU.

However I think SE needs to really look at the basic truth to how healers are played, as they increase our healing abilities, we will dps more.

Reducing the dps abilities on top of increasing healing abilities has caused the current situation where our gcd heals are becoming redundant and more and more healers are bored.

Honestly just want to ask the job design team this:

With regards to healers, do you think that you may have gone wrong in your design approach, as your intended goal to have a more healing focus has unfortunately created a situation where healers are expected to dps more than ever before, and has even got people in the community considering benefic 1 and cure 1 as button bloat?