Quote Originally Posted by elioaiko View Post
Glad you're enjoying them. I can see the appeal of wanting balance over more enjoyable gameplay, however healing as a role has been pretty wonky for a while and people would like healers to be treated with the same love as DPS jobs instead of making them the same. Same goes for tanks.

Also your comment on the "salt" train? I would say there's a bit of people on that train so I'm guess we're just the whiners to you. Whether or not you are complacent with how healers are currently doesn't mean that people can't voice their opinions. There's a reason why there's a massive thread of why healer mains have quit.

It's actually sad that SE wanted more healers by making them "easier" when those who do get bored of the staleness of healers then move onto other roles.

Actually, it's pretty dumb that they wanted to lure in more players from other roles. DPS players will always be the majority, them actually switching to healer or tank is quite rare. They get bored and go back and I don't blame them.

What SE should've focused on was making healers more intricate and building on the foundations they set. They should have focused on the existing player base rather than try to appeal to the masses that never were interested. Healer-minded players will always gravitate to the role and SE should have capitalized on that.


So yeah, glad you're liking the current state but your negative comment is not needed.
Well everyone can voice their opinion, did i ever said otherwise. Its just happen that your opinion sound salty whining in my opinion. We just disagree . Cant take it otherwise , since i know what was the healers kit in every expansion. And thats a fact , it was NEVER deep or high skill ceiling or complex dps or i dunno what else. It was always like that. And dont bring up SCH. Cause i already expressed my opinion about how silly it is to consider 1,2 dots a game breaking change. And to finish that up, im not negative. I just dissagree and have different opinion