Quote Originally Posted by Deceptus View Post
I simply think most healers want a CLEAR explanation of what the developers think healers should be doing with down time. Because clearly "Fun Comes First" isn't their mindset anymore.

If they want us to heal more, then fine. Design the game that way. Make things hit harder so we have to heal more. BUT BE CONSISTENT DANG IT.

You can't want healers to heal more but have outgoing damage be the same.
I think it's largely to do with them trying balance between two impossible extremes. They want players who still spam Cure I to be able to clear most content while also making it fun for your Savage tier raider. Those aspirations simply aren't realistic, and nothing they do will ever make them so. Unfortunately, with Shadowbringers, they seemed to focus on the former which has made even the average playerbase upset since, well, it's practically guaranteed you'll spend 70-90% of your time spamming Glare/Broil/Malefic if you have even a remote idea how healers work.

This is why if they're so insistent healing needs to be easy. They need to introduce things like debuffs that while not necessarily in casual content, make a big difference EX and up. That way more experienced healers having something to strive towards beyond Dia, Glare, Glare, Glare, Glare....