Quote Originally Posted by Allegor View Post
If the devs want more focus on healing and less dpsing, ogcd should've never been heals - save for emergency ones like Benediction - they should've stayed as support/offensive skills, that way we'd at least 'look' like pure healers because we'd be bound to use gcd heals. They corners themselves because their vision of healers literally contradicts how they're played and designed to be played.

At this point they can either overhaul all healers and destroy most ogcd heals, or accept the fact that the game has no room for a pure healer mindset and that just like tanks are blue dps with extra aggro, healers are green dps with extra support skills.
They can't destroy oGCD heals by 6.0 because of the way they made fight design and how certain mechanics require heavy healing in addition to high mana consumption from GCD healing - unless they also change the way encounter design for previous content works.

From what I understand, pure healing mindset should have not been a thing, seeing how HoN encourages DPSing when healing isn't necessary.