Quote Originally Posted by Semirhage View Post
I can't speak for others here, but that's what I mean when I say the healer role was "unbalanced" in the past.
You know, when our esteemed Director made claims to "balance" healers, a tiny small hope inside me burned that this didn't meant the obvious "we'll make them all the same for savage", but actually built them up from the ground up again.

Something as radical as being fun from the word "go": Have a solid core for healing and damage at level 15, and when you get your job stone it really gets fucking going. With the simple wish that the job was already complete by level 50 and from there on, gave you either more to do or made you rethink existing skills.

Because, as you say, seeing it in balance for distribution of skills and having shit to do, it was really fucking skewed back in 2013:

* When I finally got the job stone for the very WHM job I started this game for I found myself just pressing Stone II and refreshing aero.
* While the level 17 class I ran back to had two pets, two dots, virus, Aetherflow and Energy even before entering Satasha. And all this carried over when I unlocked Scholar.

For me it wasn't even a competition. And the years have been anything but kind.

That was my big prerogative for never bothering with WHM and AST in any capacity, because I didn't find they enjoyed having a base like Arcanist. Something I think they should. Not identical, but their own foundation of just satisfying stuff they can keep themselves busy with when no healing needed, of which there has always been and I'm super sure always will be a ton of, and that, if chose to, could start weaving in even when healing.

I know SE keeps saying they don't fucking bother with Lore when making new skills but they should really start doing that again. Bring back fucking classes as bases again and jobs to stand on them. Bring in someone who cares. Because this malarky of tuning jobs to the role instead of their name, theme and lore is ass-backwards when the importance and purpose of the role is reduced to pressing a cooldown now and then.