Results 1 to 10 of 1821

Hybrid View

  1. #1
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rasikko View Post
    The only problem I have now, is healers who dont heal at all.
    Or have absolutely ZERO clue how to use all of their kit, and will stand there and do nothing but cast Cure II and run out of mp.
    (13)

  2. #2
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by FoxCh40s View Post
    Or have absolutely ZERO clue how to use all of their kit, and will stand there and do nothing but cast Cure II and run out of mp.
    I think that's one of the current problems we have.
    Devs also redesign healer gameplay based on :

    - non-healer player who fear for their life anytime they see 1000 HP missing
    - Very least experienced healer who mostly heal with cure II/medica, running out of MP and saying that healing is hard
    - non-dpsing healer who see this as a sin because they think you'll never be able to catch up people mistake if you use your oGCD and DPS (relied to p.2)
    - non-healer player blaming healers for a death they had that is actually a mechanic fail, but putting the blame on healer because you saw them casting a DPS spell sounds more logic to them

    Instead of creating a gameplay experience where most can find their fun (where the least experienced player can /ignore if they want because of their own mentality or whatever), they decided it'd be a good idea to dump everything down to appeal these players.
    There is less and less this learning curve and this "freedom" of choice.

    They didn't hesitate to put a "job efficiency will vary with player experience" on the tank slides when introducing gunbreaker, but for reason, this doesn't apply to healer.
    And as long as ignorant people will state that "healers are really stressful and complicated to play" while also refusing to actually play them using their full toolkit, we'll hardly see any real changes. And it almost start to feel really depressing to watch.

    We see our tool being taken away and being told to "get use to it".

    Thank you really.
    (21)
    Last edited by KDSilver; 05-12-2020 at 09:34 PM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by KDSilver View Post
    I think that's one of the current problems we have.
    Devs also redesign healer gameplay based on :

    - non-healer player who fear for their life anytime they see 1000 HP missing
    - Very least experienced healer who mostly heal with cure II/medica, running out of MP and saying that healing is hard
    - non-dpsing healer who see this as a sin because they think you'll never be able to catch up people mistake if you use your oGCD and DPS (relied to p.2)
    - non-healer player blaming healers for a death they had that is actually a mechanic fail, but putting the blame on healer because you saw them casting a DPS spell sounds more logic to them

    Instead of creating a gameplay experience where most can find their fun (where the least experienced player can /ignore if they want because of their own mentality or whatever), they decided it'd be a good idea to dump everything down to appeal these players.
    There is less and less this learning curve and this "freedom" of choice.

    They didn't hesitate to put a "job efficiency will vary with player experience" on the tank slides when introducing gunbreaker, but for reason, this doesn't apply to healer.
    And as long as ignorant people will state that "healers are really stressful and complicated to play" while also refusing to actually play them using their full toolkit, we'll hardly see any real changes. And it almost start to feel really depressing to watch.

    We see our tool being taken away and being told to "get use to it".

    Thank you really.
    Sadly this has happened on more than one occasion, I usually heal but when I tank I see healers with <50% MP and remind them Lucid Dreaming exists folks.

    Quote Originally Posted by Rasikko View Post
    The only problem I have now, is healers who dont heal at all.
    Honestly, with the amount of self heals and shields that tanks and dps (sorry MCH/BRD) have now, healers don't have much to do.

    Quote Originally Posted by Crushnight View Post
    Can do doesn't hurt but just know that by putting in general discussion anyone could join in discussion rather than people who are more likely to be invested in healers especially long term, it's a toss up if will get noticed as much too and if mods would just move it here anyway but more eyes/awareness can be very beneficial.

    The few times I've put healer related stuff in General it's been pretty poorly received. For some reason Non Healers have a massive hatred toward healers and I don't know why.
    (6)
    Last edited by Deceptus; 05-12-2020 at 09:55 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]