I don't think healers want to see their numbers be as big as DPS players. There is a divide between the players that want healing to be a 100% healing uptime responsibility and those that like that there's both the capability and the expectation that they are to perform some amount of DPS. I think most of us agree that regardless of our stance on that issue, we currently have too much DPS uptime and that uptime is reduced to mind-numbing simplicity because of our brain-dead DPS tools.
I think players like you should have a healer that works with your play style--a healer that contributes to rDPS through healing spells that either also do damage (like Earthly Star), or that add potency to the attacks of other players as you heal them and apply shields to them. I also believe that, if done correctly, you could absolutely have that be balanced with a "green DPS" healer who is all about maximizing their personal DPS. These concepts can exist harmoniously.
I see a lot of people expressing complete lack of faith in Square's ability to achieve this, and in their defense, the evidence that we've seen of their design philosophies regarding healers doesn't seem to paint a bright future for us. That said, I don't want to completely denounce the possibility of this happening because the devs will never do it based on their former changes. For all we know, their elongated silence on the topic is them trying to collect data on the healer community and try to actually do it right come 6.0, which would be fitting if we're seeing a 4th healer in a year's time. I don't want to promote false hope, but I also don't want to promote utter skepticism either.
Let's just say that I want to look at the future of healing with a cautiously optimistic perspective. I think a lot of good things can happen, and I want to believe the devs hear our pleas and want to do this role justice.