Quote Originally Posted by GrimGale View Post
This gameplay concept has been rolling around the forums for months now.

-Flat out damage with personal abilities (WHM)
-Increasing the damage enemies take via debuffs (SCH)
-Increasing the damage allies deal via buffs (AST)
While I like the idea, the problem is if the buffs/debuffs are too good, SCH/AST is going to be too good to not take, leaving WHM on the sidelines like in past expansions. With the dev team's job balancing history, I don't know if I can trust them to balance this accordingly... >x>