100% This. Divine Benison is nothing more than Stoneskin renamed with a CD.4. New skills are passive upgrades, clunky, ogcd clones of other spells or older removed skills readded under a different name. None of this is fooling anybody
With the exception of Afflatus Misery, the general reaction to new healer skills is mediocre at best. The capstones are all proof of this:
Seraph has ghosting problems and doesn't work with previous scholar capstones.
Temperance is Divine Seal but with a damage reduction upgrade. Many WHM's were angry when it was removed for largesse and again when that was removed.
Neutral Sect is again, Divine Seal/Largesse...but this time it has the effects of both sects which is just Celestial Intersection with a boost to 20 seconds. Nevermind lorebreaking.
New skills should ENHANCE the gameplay styles, not replace things that should not have been removed in the first place.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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