Quote Originally Posted by Zolvolt View Post
What fights? I distinctly remember having more mechanics to deal with as a healer than the dps did, even as far back as ARR. Searing wind for example. Or we had mechanics where everyone had to do the exact same mechanic, like dive bombs on twintania. I feel that the only difference between old mechanics and new mechanics is that mechanics now are far more complicated and the game doesn't run like it's on spaghetti code anymore. The boss-designers have gotten so much better at boss designs too. No, we had to GCD heal more because we had nearly zero healing OGCD's. That was the difference. I have to say I hard disagree with that statement.
You seem to have a propensity for arguing against something people didn't even say. "Rarely any mechanics target healers" does not mean "OMG HEALERS GET TO DO NOTHING IN EVERY FIGHT".

It's what happened in the other thread too, you just see me saying AST had middling complexity and twist it as if I said "OMG AST IS SO COMPLICATED I CAN'T EVEN".

And for the record, I'm talking about fantastic mechanic design like Forsaken, where tanks took tankbusters, DPS handled skulls and healers stand in the middle and heal so nobody dies during it. As opposed to mechanics now like Superchain Theory, where everyone does the exact same thing regardless of role and anyone tripping over just completely resets the fight, such engage, much wow.