Quote Originally Posted by Azurarok View Post
Sorry for another tangent, but a little before the "If you want engaging healing content, go play Ultimates" line I asked about the current state of healers in the JP forums, and one of the responses mentioned YoshiP's said they're trying to avoid making healer dps from having much variance as that can greatly affect content completion.

I haven't looked hard enough to verify the source, but at the time I thought he was .**snip*
If I can speak to this part "I thought he was doubting the players' ability to actually execute a complex dps rotation on top of a heal plan. Now I'm thinking it's more an issue with balancing the game since it'd make the amount of damage we deal wildly fluctuate based on how well the entire party is doing, even more so than it does now.

Speaking to this "they're trying to avoid making healer dps from having much variance as that can greatly affect content completion"

I could understand that if the overall DPS contribution that was necessary from healers in order to beat enrage was capped at a specific percent. However that is independent of

"I thought he was doubting the players' ability to actually execute a complex dps rotation on top of a heal plan. " The reason being that DPS can be contributed via a number of ways, which does not necessitate the complexity of the DPS jobs -as a number of people have argued it could closer to that of the tank jobs.

Regarding the next part "Now I'm thinking it's more an issue with balancing the game since it'd make the amount of damage we deal wildly fluctuate based on how well the entire party is doing, even more so than it does now." Well, yes the amount of damage could hypothetically fluctuate, just as per any job. The "wildly" is a matter both of the individual skill, the design of the encounter, and the job design - for example, what if some healing skills also dealt damage (like macrocosmos).

Finally "it's far easier to measure how much damage a healer will output when it's largely just 2~4 moves that are disjoint from each other." I would substitute "lazy" for easy. Basically it's no one who is a healer designer, just whomever draws the short straw.