Quote Originally Posted by ForsakenRoe View Post
While this is also possible (its the same idea just roles reversed), I feel like it's harder to make the holy/light thematics look more 'powerful', given they've gone with this airy 'graceful' kind of vibe for the spells we have already.
That seems like an issue of insufficient shockwaves. /shrug

Glare doesn't really have 'punch' like the earth spells did, it's more 'wispy'. Same with Dia vs Aero, and especially Aero3.
Oh, it is, for sure. I just don't think that's the limit of the aesthetic. And even then, you're going to run into some conflict. First, if the previous spam was Stone IV, for instance, and you replace it with just 'wispy' it's still going to sound like it should hit for less. More importantly, though, why the heck would Stone IV be a spammed animation. It looks like it should punt enemies skyward via sudden creation of earthen pillars capable of breaking line of sight! At which point, you're really comparing Glare to whatever seems like it should be the filler, if only to allow the cooler animations to have effects befitting their appearance.

Though, all this is tangential; I'd be fine with either take. I just feel like the HolyLight theme could play on some established thematic aspects that have been budding from the start, especially if used as a sort of upgraded state that's temporarily unlocked via buffs.