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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ...
    I'm just...not going to with this.

    Fulminating made a hyperbolic statement. I tried to show this by using hyperbole. You decided to call out MY hyperbole but not hers. And now you're on a tangent about me "failing to recognize" something when I was actively employing hyperbole as a rhetorical tool to argue against someone using hyperbole and not making an argument for or against any game changes in that statement.

    I'm not sure how many ways to tell you "I was using hyperbole to show why hyperbole is bad" so that one of them sticks.

    It wasn't "uno reverse" it was "please stop doing this". And I'll note you STILL haven't called out Fulminating for her use of it. Clearly you don't have an issue with the use of hyperbole or people not allowing for nuance, you're just arguing against me at this point, Picard meme or no. If that wasn't true, you'd be including her in your correction, which you clearly aren't.

    So no, I'm not going to engage with you on this, since I wasn't seriously arguing that "a single element" was "convoluted". Get of your soapbox, seriously.

    Quote Originally Posted by AmiableApkallu View Post
    Healing doesn't become more dynamic, because...
    There is absolutely more skill expression in having to find a safe time to stand and hardcast a heal than having an instant heal that does the same thing.

    As for the Misery - as I noted in another thread, the simple address for that is to have Blood Lily stack to two. While you would need to press it at least once per 6 GCDs. But it doesn't change the fact that's already better than what we have now is, where you just don't touch GCD heals at all that don't have Afflatus in the name. THAT, to me, is a far bigger problem than having to find time to press a Misery ever 3/6 GCDs.

    And I don't even know where you're coming from with "If someone has an issue with GCD heals as they currently stand"; the discussion - WHICH I DIDN'T START, I'll add:

    Quote Originally Posted by Azurarok View Post
    Throwing this in here since this seems to be the most relevant topic.

    A while back I tried doing a loop of Eukrasian Diagnosis -> Dosis/Dyskrasia until the barrier's broken -> Toxicon in a lv90 dungeon run and it was one of the most fun runs of healing a dungeon I've done. It felt like I was doing a combo befit a healer, but I never did it again since it's far worse than just spamming Dyskrasia while weaving addersgall heals.

    So then I've been thinking, why are GCD heals (that aren't lilies, and even that's relatively recent) designed to be a dps loss? I know if a party member's dead that's a worse drop and all, but it still feels like we're being punished for doing what the role is supposed to do.
    ...was why GCD heals can't be damage neutral to actually allow for their use to NOT BE SUBOPTIMAL/ANTIOPTIMAL.

    .

    I swear, it's like some of you see "Renathras" post about literally anything and you feel you have to argue against it, even when it was literally someone else's idea. And, oddly, never once do you guys go after that person instead with your counter arguments, you just quote my posts. One might be forgiven for thinking you guys are more just automatically opposing every post I make/thing I say rather than caring about the content, considering you aren't quoting and replying to the other people making those arguments...

    Though I will say this is a good question:

    Quote Originally Posted by AmiableApkallu View Post
    But taking a step back, why are we designing for people who are more worried about what some third-party website tells them than doing their actual job?
    ...but it's also already been answered:

    Quote Originally Posted by Azurarok View Post
    And like I said I do understand that keeping the party alive matters more for dps than you losing a glare. It's just that the trade-off doesn't feel great. It also makes the role as a whole largely a test of your reflexes and how much you can keep the party up with just oGCDs and lilies.
    Quote Originally Posted by Azurarok View Post
    We want to squeeze in as many glares without letting the party die, and using cure and such is one less glare. We always prefer using oGCDs or lilies over them and I think that contributes a lot to how monotonous attacking feels right now.
    Bold and underline emphasis added by me.

    Again, you might read and reply to the person presenting this idea - and not just "Renathras said a thing, so I need to oppose it" - as she already presented the case well and arguments for the why. I was just agreeing with her and making mechanical suggestions for how it could be done.

    If you're going to argue against the idea, quote Azurarok's posts and argue against her points. Don't quite mine and, yet again, argue against me specifically when I'm not the one championing the idea and she literally answered your questions already.

    .

    It's like I'm not even allowed to post mere agreement with someone else without you people jumping down my throat, and then you act all confused when I point this out and ask you to stop.

    .

    EDIT2:

    Editing to add:

    Quote Originally Posted by Aravell View Post
    I think this right here is a large issue. Designing jobs for people who care so much about their funny numbers on a website is hurting the game in general, not just the healer role. Why should it matter that healing loses damage? Isn't that normal? I have to wonder how many of the people who are so concerned with losing damage by GCD healing are actually doing the content where losing that damage actually matters.
    Again, that question was already answered:

    Feel.

    If you press Heavy Swing then Storm's Path on WAR - missing Maim and knowing you screwed up - it feels bad. The actual level of damage lost is pretty insignificant. The odds of that one mistake being the difference between a clear and enrage is so small as to be nonexistent. But it feels bad.

    If you realize you have 2 AF left and AF is coming off CD, so you burn one on an ED but have to choose between using a second ED and pushing your AF CD to the right by one GCD or going ahead and refreshing AF, losing out on that one ED, it feels bad, regardless of the fact that it's a ridiculously small loss either way so that either "wrong" answer shouldn't, rationally, feel wrong at all because of how minute the difference is.

    But that's the thing; Humans aren't always rational.

    The irony here is people saying folks are worried about numbers - a mechanical argument - when folks are talking about how bad it FEELS - a non-mechanical argument that is actually in opposition to the mechanical argument since the difference is so minor, it can be handwaved away as RNG difference using the mechanical argument.

    People aren't talking about the mechanical, Commander Data or Mr Spock analysis. That's what you guys are mistaking, I think. You think that's what they're talking about, but the mechanical argument would be the one to say the concern is illogical and irrelevant.

    People are talking about the Dr McCoy or Counselor Troy feely argument.
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    Last edited by Renathras; 09-13-2023 at 02:06 PM. Reason: Marked with EDIT