Indeed.
Thank you for recognizing that I was demonstrating hyperbole by use of hyperbole. Like, that was literally what happened. She used hyperbole and I used an inverse hyperbole to show the absurdity of it. Also note she didn't mention any of the specific proposals claimed, so you can't used those as shield.
You needn't always attack my posts nor come to the defense of anyone I'm opposed to at the given time.
Is it?
Where in my sig does it say "ignore anyone who engages in hyperbole"?
Not that it matters, I was literally using it as example by inverting the hyperbole used to prove a point. Note I was making no argument based on the hyperbole, because I don't agree with the hyperbole on either side being true. I don't believe leaving some healers as they are now is giving them the "short straw" or "tripping over the skill ceiling" or any of the rest, nor do I believe some more DPS buttons for SOME of the Jobs is a terrible idea. So much so I support adding to their complexity in various ways and am 100% consistent in supporting SCH and AST being returned to their SB kits.
Agreed. As I said in my post, it would honestly be better if we didn't have that hangup. Imo, EVERY WHM spell should feed the Blood Lily. We honestly should just remove Solace/Rapture. They could be replaced with a single Eukrasia-like "Afflatus" ability that costs 1 Lily and makes the next Cure 2 or Medica 1 instant cast and cost no MP. That would retain the ability to cast on the move (and be what Lilies are for) while also making all GCD heals have a point in keeping on your bar and making them damage neutral. Lower Misery to level 30 or something (at least as the base form of the spell; can have it upgrade to flashier forms later) and institute that system early. Regen would always be a useful movement tool, Cure 2 (moreso than now) and Medica 1 (especially) would have a reason to still exist, and it would make healing and damage dealing feel a lot more dynamic with WHM actually being functionally worked into being "the GCD healer" proper.