Quote Originally Posted by Renathras View Post


...and that's why the 4 Healers Model would be a good idea. Well, ANOTHER reason why it would be a good idea.
It’s why it’s a bad idea. No one wants their favourite to be given the short straw of paint dryer simulator. No one wants to go from having room to grow to tripping over the skill ceiling.

But what about the terminally lazy you may ask? Well if only there was a convenient existing system that gradually introduced parts of the kit, provided a detailed description on what each new addition was and a regular opportunity to use it with new challenges appropriate for practice.

People being expected to know the correct rotation is exacerbated by the highly choreographed fight design present in the game. Yellow dead voidsent guy never casts anything but cursed echo first, wall hephiastos always casts natural alignment 1 from 35 to 40 seconds into combat, hippocampus always finishes the cast for water slide and becomes untargetable at 4m19 into the fight. When you can set your clock by the boss, all competitive improvement is rote learning.

Largely people don’t care if you’re not doing the correct rotation as long as you’re not standing around like a pudding or demonstrating a severe lack of reading comprehension; casual content barely demands consciousness. it simply does not make sense to sacrifice the possibility of nuance on whichever job to appeal to those who are unlikely to bother with content where it will matter.