Quote Originally Posted by ForsakenRoe View Post
When the team were told to play Mists of Pandaria as homework for the rebuild, when it came to healers they all played Holy Priest and assumed that 'ah this is how healing works', probably. Funny, because now that very same game has also moved towards 'healers can have some damage skills too', heck to my knowledge Druid has 5 DOTs it can throw on an enemy if it really wants to (Moonfire, Sunfire, Rake/Rip in Catform, Adaptive Swarm talent). HPal generates resource by doing melee hits, Monk applies it's HOT (integral for cleaving it's filler heal Vivify to allies) when it does it's 3 from it's 123 combo (this also extends any active HOTs), Disc is Disc, etc
Wait, I thought it was during Cataclysm, which would definitely explain the "healers only heal" point of view, since healers in Cata had very limited mana resources, long cast bars, and hit like a wet noodle anyway....but MoP....? you're telling me someone probably played a priest when they were the most broken and we still ended with...whatever WHM is? lol

My opinions on WoW/Blizzard aside, I have to give them credit for being of the mind that once someone reaches a certain level with a class, regardless of role, they'd be expected to have a level of understanding/competence with it, and don't shy from putting it to the test, something the XIV devs seem really hesitant to do with healers, and it just feels patronizing af.