Quote Originally Posted by ForsakenRoe View Post
I recall there being a massive outcry against the change to Mug/Trick, though that might be mostly because it was another 'make everything fit the 2min window' thing. I think NINs enjoyed their raidbuff being 1min, though that may also be a case of 'they enjoyed being meta for 'every raid tier since NIN was introduced', idk. Though you have to also remember that NIN did have utility in the past too, with Shadewalker and Smokescreen, Aggro manipulation tools. Aggro isn't exactly a thing now, but there can be room to give NIN some interesting thematic utility, like a buff to throw on tanks where the next X autoattacks are negated (they hit a shadowclone, or they do the log-substitute thing). I always felt like NIN was less 'direct' in it's damage thematically, rather working to sabotage the enemy, so maybe it's 'support' can be debuff themed, rather than 'buff ally' themed? Fair observation on MNK though

As for MCH, as funny as old Hypercharge was, it was also kinda just...there. It'd be like stapling a vuln onto Queen's Autoattacks. I feel like, as above, it'd be a better idea to just lean fully into MCH being, literally, 'the big guns' of P-Ranged and ramp their potencies up, with cast times to justify if needed. 900 might be too much, maybe 750 on AA/Drill/Chainsaw (since there's reassemble), and making Wildfire guaranteed to Crit/DirectHit (and therefore also able to scale off of Crit/Dhit increases like Battle Voice/Battle Litany)
There were 1 or 2 threads pushing back against the NIN changes, but they were drowned out by the 500 Kaiten threads because it happened at the same time, quite unfortunate, I was one of the people speaking out against the NIN changes. NIN as a saboteur would fit thematically, I agree, but I'm not sure how they can really implement it effectively and how they would balance non-offensive utility, also depending on the type of utility, it might step on healers' toes even more, especially if they decide to stack NIN with mitigation and other damage reduction debuffs.

Regarding MCH, the supportive aspects of old MCH did feel a bit tacked on, it felt like their vision was always to make MCH a hard-hitter, if castbars on most of their kit is the price, then so be it. On the bloat of potencies, they could very easily split it up, Drill hits twice (on impact and when it flies through), Chainsaw hits twice (2 saws) etc.