Quote Originally Posted by Shurrikhan View Post
Having more DoTs slightly decreases the punishment of each GCD spent healing, though it in turn creates certain offensive GCDs that are disproportionately worth landing on time. They... simultaneously kind of lower the floor even as they raise the ceiling. Honestly... not a bad thing.
Wouldn't that be a step in the right direction though? If you reduce the damage loss from using GCD heals rather than your nuke by introducing more passive damage options or moving the nuke potency to other spells that are on timers, that would open up the design to allow for a higher healing requirement without causing stress over the dps check for weaker groups.

Low floor and higher ceiling would be the best place to aim for though. It's not a problem that everyone can play any job, it only becomes a problem when jobs aren't allowed room to grow so anyone can master every job.