Quote Originally Posted by ForsakenRoe View Post
Yep, and by making them all 2min, the potential choice of 'ok blow 90's and 2mins here, hold 3's we won't have another use of them so keep them till the pot window' is gone. In it's place, we have two options, everyone holds, or everyone blows em on CD. And the best part is, people still can't keep stuff aligned, because fight design gets in the way. Even with 30y range, the final fight has people spread so far apart for one of the 2min windows you can't hit everyone, which means a SCH or NIN can put their debuff on the boss just fine, but the DRG and BRD can't get their stuff out till a couple seconds later when the mechanic is out of the way.

So ofc, the SE solution is likely going to be 'Brotherhood range increased to 50y'
This. Good groups were already aligning their raid buffs, so all these changes did, at least in theory, was take most of the planning out of it by simply making all buffs have the same cooldown.


The same goes for the melee changes. Yes melees still deal more damage than ranged dps but a big part of the difficulty when playing melee came from keeping uptime with the relatively limited melee range while dealing with mechanics.
The changes to boss hitboxes eliminated that aspect of playing a melee dps entirely, so who was this change made for? Clearly not the people at the skill ceiling that were already capable of keeping uptime as much as possible.

The fact that melee dps still perform significantly better than ranged dps however is a case of them digging their heels in for no justifiable reason.