Quote Originally Posted by Iedarus View Post
And this screws healers even more because despite the vision being "healers only healing" healers are now expected to DPS even more to get clears.

"Yoshi, we do nothing but mash 1; what is your solution?"
Yoshi: "Healers should only heal."
The actual content: "Mash 1, HARDER!!!!!!"
Come now, sometimes we mash 2. Occasionally 3.

Quote Originally Posted by Absurdity View Post
This has essentially been CBU3's modus operandi for this entire expansion, make a change for no reason (or for the sole reason of appeasing the absolute lowest common denominator), find out said change had a bunch of negative knock-on effects, sell us a solution to the problem they created in the first place.


Let's make giant hitboxes for basically no reason.
Oh no, now melees have 100% uptime with no effort required, better increase the dps checks.
Oh no, now certain party compositions can't mathematically clear the dps check, better nerf that into the ground and then buff them.
Oh no, because of our giant hitboxes people may occasionally miss buffs when they have to move, better increase the buff range to cover the entire arena to make it extra braindead.
Oh no, since melees have 100% uptime in every fight they are completely trouncing the ranged dps' output, better buff all of tho-...oh wait, they didn't do that, instead they just buffed Blackmage and told every other ranged to go pound sand.
Extremely correct. Like, legitimately, no sarcasm, this is exactly right.

The thing is, all the "initial" changes are for no good reason or don't actually do the thing they were supposed to do. At that point, the answer SHOULD be to revert the changes, instead, they go through several iterations of "fixes" for what could have been solved by a mere reversion.

They also are weird in that SOME changes they are willing to go back on - often the ones that are mostly fine and just need some little tweaks. But the changes they really SHOULD go back on, for whatever reason, they stick to their guns on THOSE. I honestly have no idea why they stick to their guns so hard on some of the most inane stuff, but then stuff that's more or less fine, they decide have to be changed. Or perhaps worst of all - where they change one thing but not another like thing, even though the change makes perfect sense. Like how Crafter scripts now stack to 4,000 as does Hunt currency, but Tomes, even Poetics, are still locked at 2,000. Like...WHY?!