Quote Originally Posted by Deceptus View Post
And in typical CBU3 fashion, instead of simply reducing the boss hitbox they made it more convoluted by increasing every single job aoe to 30y Except Asylum and Sacred Soil for some stupid reason. . .
This has essentially been CBU3's modus operandi for this entire expansion, make a change for no reason (or for the sole reason of appeasing the absolute lowest common denominator), find out said change had a bunch of negative knock-on effects, sell us a solution to the problem they created in the first place.


Let's make giant hitboxes for basically no reason.
Oh no, now melees have 100% uptime with no effort required, better increase the dps checks.
Oh no, now certain party compositions can't mathematically clear the dps check, better nerf that into the ground and then buff them.
Oh no, because of our giant hitboxes people may occasionally miss buffs when they have to move, better increase the buff range to cover the entire arena to make it extra braindead.
Oh no, since melees have 100% uptime in every fight they are completely trouncing the ranged dps' output, better buff all of tho-...oh wait, they didn't do that, instead they just buffed Blackmage and told every other ranged to go pound sand.