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  1. #10
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WaxSw View Post
    You do realize that reducing the hitbox of already existing content is not as simple as moving a slider, right? For example in some of the content this fix is aimed for, like TOP, it would affect melee uptime and dps checks would have to be reevaluated, as well as mechanics and aoe ranges, to make up for that change in every single phase of the fight. DSR would have to be reevaluated too and even some savage fights with tight dps checks at min ilv would have to go through a process of reevaluation, it's not trivial stuff.
    You do realize that reducing the hitbox of already existing content is not as simple as moving a slider, right?
    Actually this depends in how it's implemented in some games it's even easier to declare than a slider by filling a range of hit parameter in which you just fill in one number in adjacent to a monster id in a markup language such as xml or Json. A lot of older games do this in fact that you would be surprised. You first develop the bare bones and then utilize that code to make your life easier. Game development nowadays isn't rocket science if you have the knowledge to do so, although it does take time to learn, I have already finished developing two games of my own in fact.
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    Last edited by Katish; 05-28-2023 at 03:16 AM.