Quote Originally Posted by ForsakenRoe View Post
Problem is, if you're bad at spamming Malefic all that happens is that the party does less damage, maybe you see enrage, but also other players can make up for part of that lost damage by being good at their own class. If you're bad at spamming Benefic 2 and the content is actually demanding you're good at Benefic 2, then you cause a wipe. Because of this, SE is super hesitant to ever put actual healing requirements in things, and this tier when they actually did, people didn't react well to it, having gotten accustomed to the 'usual' damage profile of raids. Also doesn't help it was, once again, more focused on 'use more mit' instead of 'heal more'.
This is true. However it is true for every role.
I'm refering specifically to savage and ultimate content, where people are supposed to know what they are doing.

1. If tank is bad at mitigating or switching aggro, what is going to happen?
- Tank dies and the other one can be a safety net
- Both tanks die, boss starts hitting DPS -> Raid wipes

2. If DPS is bad at doing DPS?
- Other DPS can maybe compensate and be a safety net
- Raid wipes because of enrage

3. If Healer is bad at healing?
- Other healer can maybe compensate and be a safety net
- Raid wipes because of lack of healing


For some reason tanks and DPS are expected to do their job just fine. But Oh noes! If healers are not doing theirs, the world is going to end.