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  1. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    Ugh, HOWEVER, so we can ruin this otherwise feel good moment...

    Past need not be prologue, especially since "add more attack" is already the opposite direction they've been taking Healers. ESPECIALLY since we agree Healer kits are already a little bloated (your SGE rework is partly addressing that) and that things like ability upgrades or charges, etc, could be an effective answer, and that the continued additions also sometimes lead to un-creative "checking a box" additions, such as Aquaveil/Exaltation/Protraction (at least one of these was probably a "Well, we're giving the OTHER Healers 2 actions...so how can we make this JUST different enough it doesn't seem lazy?")

    And while I suspect you think you were doing it "for my benefit" (I'm not sure I believe that, but for the sake of argument I'll give you the benefit of the doubt), the problem is that you are ASSUMING everyone who doesn't want new actions will select Other instead of just the first option on the list. Secondarily, the question allows multiple answers, so for example, someone could click all of them at the same time. In neither case does that support the "leave things alone" side of the coin.
    I don't know why you chose to take this as an attack. It really wasn't. MMOs do not have the choice to leave things alone and not add or change things, because that is a massive source of interest you generate from the players. If they did not have a 7.0 job actions trailer and stated that jobs were not getting any changes or new actions, there would be hell to pay. Even if they one day release the perfect expansion where nothing can be improved on, they still need to change that the next time, or you risk major negative press for your game, which could potentially ruin it.

    As for the questions, noted. Next time when I do feedback surveys for 7.0, I'll just leave it optional and see what happens. Your vote won't be counted toward or against any of the categories.

    EDIT: Also, isn't this sentence an oxymoron? "Past need not be prologue, especially since "add more attack" is already the opposite direction they've been taking Healers." If the past need not be prologue, then what makes the prospect of going back and adding more DPS options for healers somehow more unreasonable than choosing to leave any or every job in stasis and neither adding nor removing anything from them?
    (8)
    Last edited by ty_taurus; 04-03-2023 at 01:07 PM.