Quote Originally Posted by ASkellington View Post
Aside from feeling clunky, one major draw back I see to your idea of cards on the GCD is it being tied to increased Malefic potency.

Cards now, are useless to be placed on an AST in solo content. I would even say in the old SB system they're just as useless outside of maybe Spire/Ewer. But my point is, to me it feels like I would be doing a GCD version of Astrodyne in solo content, or NIN mudras, which, to me feel awful and I want nothing to do with.

I get that there is going to be no fix for AST being miserable in solo content no matter how you spin it, but this feels like it would be worse in some instances.

For group content which is what this is mostly more balanced around, again, I still don't want GCD cards. Part of why I like AST for all its faults is the weaving. With your GCD cards, you're removing it and instead replacing it with a system that seems to feel more unfun and more importantly - clunky.
With the concept of stars that generate passive damage, I envision that the damage still stems from your stats, not the person you put the stars on in order to keep it balanced. So during solo burst windows after stacking buffs on yourself, you're actually getting double the effects of your cards since each GCD is effectively 2 hits while active. I actually think something like this would make AST a lot stronger for solo content, like deep dungeon solo. You'd have cards set up while walking around, then be able to burst enemies down as you engage with them.