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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ty_taurus View Post
    That may very well not be how you feel, it's just how I took that statement.

    If you aren't writing off other discussions about DPS buttons as nothing but 123 filler, then why not clarify where the misunderstanding occurs?
    Right here.

    The short answer is I don't think the fault lies at my feet, so it's not my responsibility to clear it up for you.

    Quote Originally Posted by ty_taurus View Post
    PVP toolkits can be a lot more shallow because they're built around regular, quick engages with unpredictable opponents whereas PVE encounters are very long, and involve consistent and predictable opponents
    The only thing that has to be considered between PVE and PVP is whether or not the numerical scaling has to change.

    Guild Wars 1 not only had extremely robust PVE kits consisting of 8 actions, nearly all of these actions were present in PVP, and only a relative handful of them required numerical adjustments.

    Sleep obviously shouldn't last 30 seconds, Double Down shouldn't DCrit for 100% of a DPS's health, etc. Very little about FF14's PVE kits or PVP kits would be unable to be translated to the the other game mode and not work.

    Calling the pvp kits shallow is inaccurate. I think it's more appropriate to call them condensed, because they aren't taking 20 buttons to do what 8 can.
    (1)
    Last edited by Kabooa; 10-29-2022 at 06:06 AM.