Quote Originally Posted by Kabooa View Post
I disagree.

I will point out reduce doesn't mean remove. Reducing button bloat doesn't mean we have to remove actions.

However, when adding actions, we shouldn't be adding them in a manner that increases button bloat. This way lies madness, because there is a hard limit to what is a reasonable expectation for individuals to be able to map and utilize. This is why keeping button count down but finding ways to increase action number and depth is important.

This is why if an action must take up a valuable button slot, it should be because it is a unique action that couldn't have been implemented in any other way - at least not yet.
That's all good and well, in theory, but in practice, a one-button DPS job satisfies everything you said just fine. After all, the only action a DPS job does is, "Deal damage."

What is the principle by which you let a DPS job get 20 buttons to "Deal damage", but somehow, a healer with 2 buttons to "Deal damage" has plenty?