Quote Originally Posted by flowerfairy View Post
The skill ceiling then becomes learning how to heal efficiently so that you spend most of your time doing damage. As long as the healing part is accessible, new players won't have any trouble learning to play healers.

Healers don't need a complex 10 button rotation to be interesting, I mean they've literally done it before in past expansions. It's so strange seeing SE struggle to solve the healer problem when they had the solution already.
Giving Healers additional damage options will create an expectation to use those damage options. I personally don't think that's a bad thing, since the average caliber of Healer skill and skill expression has gotten worse (and more dull) with each expansion... but expectation of Healer DPS is something SE has shown they specifically want to avoid. Adding 1 or 2 DPS options would be perfectly fine for the current iteration of healers. It was the previous iteration of healers that created the obvious "good" or "novice/bad" labeling. Using Cleric Stance effectively, Scholars keeping Shadowflare uptime, White Mages using Assize for DPS (back when it was either/or, not both).